3/: Heartpiercing: Ability - 28s/120s - +40% AP, +36% charge, imbue 'sundered armour' for -30 for 10s on a hit.ġ/ Grave Sentinels: -40% upkeep, -50% recruitment cost, -1 recruitment duration for Grave Guard 2/ Disciple of Abhorash: 10% Missile res, 20% magic resist 3/ Honour or death: passive ability, +11% ward save, +8 LD. 2/: Strength of Steel: +25 ap damage, +20 armour, +22 bonus vs. A 'summon varhulf' spell seems pretty awesome to me:īlood dragon: First lord: +10% Weapons str for cavalry (factionwide) Second Lord: +100XP/turn (factionwide) Third lord: immune to 'untained' attrition.ġ/: Doomrider: -50% cost to binding circle, -1 construction time (local region) -50% black knights upkeep, -1 recruitment duration black knights. As you might imagine, the wizard lord gets a bunch of pro-wizarding stuff.
So here's a rough summary for reference (sorry about formatting). What isn't, is they've subtly (or not so subtly) different skill trees for base vampire lords.
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